Tag Archives: gaming

6th Annual Hawaii Robofest Regional

Hawai‘i Robofest celebrated its 6th annual Regional Qualifier on Saturday, April 27th, at the beautiful University of Hawaii West O‘ahu campus. Over 230 students (48 teams) participated, including 4 new schools from West O‘ahu (Nanakuli, Wai‘anae) and Kalihi. Tournament results are, as follows: SRCC Game Category (Jr Division – 17 entries): 1st place: 783-1 Team 1 (Highlands IS) 2nd place: [...]

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MAHALO!!!

  On Wednesday, December 5th, 2012, isisHawaii celebrated a special milestone — 10 years in Hawaii! The event was attended by community partners, educators, administrators, students and many others who shared the decade-long journey with us. A big “MAHALO!” to Silver Sponsor CH2M Hill, Bronze Sponsors 3D Academy and Crystal Mills and to all attendees for making isisHawaii’s 10th anniversary [...]

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R.E.Power – Digital Games for Education

REPower (Renewable Energy Power) is an “Immersive Discovery Learning” tool to help students learn more about renewable energy. Developed by Hyperspective Studios in partnership with isisHawaii, this prototype was made possible by a grant from the Hawaii Technology Development Venture to explore the effectiveness of high-quality interactive virtual gaming in the classroom. (Click on photo to see video.)

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2012 Hawaii Robofest Award Winners

The 5th Annual Hawaii Robofest Qualifying Competition was held on Saturday, March 31st, 2012, at Leeward Community College. Robofest was founded in 2000 by Dr. CJ Chung (Professor of Mathematics) at Lawrence Technological University in Southfield, Michigan. Robofest is a math-based international scholastic robotics program for students in grades 5-12.  Hawaii is one of 25 international sites and boasts the [...]

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Digital Gaming for Education

Learning science and technology by playing video games? That’s the premise behind R.E.Power (Renewable Energy Power), a virtual environment where users can learn about alternative energy in Hawaii. isisHawaii partnered with multimedia experts from Hyperspective Studios to see if virtual gaming can be an effective tool for technical training and education using high-quality graphics and immersive game play. Initial focus [...]

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