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Extra-curricular Enrichment

Digital Gaming for Education

Learning science and technology by playing video games? That’s the premise behind R.E.Power (Renewable Energy Power), a virtual environment where users can learn about alternative energy in Hawaii. isisHawaii partnered with multimedia experts from Hyperspective Studios to see if virtual gaming can be an effective tool for technical training and education using high-quality graphics and immersive game play.

Initial focus testing with juniors from Farrington High School’s technology class (led by Ms. Diane Tom-Ogata) was extremely promising. Post-surveyed responses showed a high retention rate for science and technical information. Users also indicated a strong desire to learn more about renewable energy due to the digital gaming format. 95% would like to see it used in their science classes to supplement traditional textbook/lecture-type instruction.

Future technical development will include a customizable gaming option for teachers to integrate information specific to their classroom objectives and grade level benchmarks.

Start-up funding was provided by a grant from the Office of Naval Research through the Hawaii Technology Development Venture, a project under the Pacific International Center for High Technology Research, an independent Hawaii-based not-for-profit organization.


One Response to “Digital Gaming for Education”

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    Posted by mikerosss | May 21, 2011, 11:31 am

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